Programme
The programme is addressed to students who already have acquired competences in animation, therefore courses start directly at semester 3 for a total of 4 semesters. Classes are taught in English and French.
Academic contents
Semester structure
Modules
Number of ECTS credits for these modules:-
3D ANIMATION TECHNIQUES A
Number of ECTS credits for this module: 9 ECTS -
3D FOUNDATIONS A
Number of ECTS credits for this module: 7 ECTS -
CORE SKILLS
Number of ECTS credits for this module: 4 ECTS -
3D MODELING TECHNIQUES A
Number of ECTS credits for this module: 10 ECTS
Full-time ECTS credit: 30
Course offer for Tronc Commun, Semestre 3 (2025-2026 Winter)
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Details
- Course title: 3D Animation 1
- Number of ECTS: 6
- Course code: DESSINANIM-49
- Module(s): 3D ANIMATION TECHNIQUES A
- Language: EN
- Mandatory: Yes
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Objectives
听
PART 1: Introduction to 3D Animation
1) The 12 principles of Animation in 3D
a) Animating a 3D object with a rig
b) In-class exercise: animating the bouncing ball
2) Animating a multi-controller rig:
a) Assignment: recreate a given animation using cube and ball rigs
b) Assignment: posing a biped rig
听
PART 2: Introduction to body mechanics
1) Introduction to body mechanics
a) Assignment: animate a series of action using a biped rig
2) Introduction to the animator鈥檚 production workflowa) 3D Animation workflow: Planning, Blocking, Polishing
b) Assignment: animating a simple action shot with a biped character from planning to polishing
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Course learning outcomes
PART 1: Introduction to 3D Animation听
– Explain the 12 principles of animation applied to 3D animation听
– Apply constraint to 2 or more objects.听
– Manage the speed and acceleration of an object via the Graph Editor in Autodesk Maya听
– Create, delete, and move keys in the Graph Editor and Timeline in Autodesk Maya听
– Preview the animation for review听
– Create character poses based on a series of emotions听
PART 2: Introduction to body mechanics听
– Create body mechanic animations听
– Animate a short pantomime sequence听听
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Description
The objective of the course is to introduce the principles of animation, the software tools and workflows to design and create mechanical and organic movements in Autodesk Maya.听听
The course is organized as a series of lectures and practical assignments of increasing difficulty.听听
Emphasis is given to time management and production techniques to enable students to balance quality with productivity and deliver their shots on time.听
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Assessment
Assessment method:听
Continuous Assessment. The student鈥檚 evaluation is based on the execution of assignments given during the course. Each assignment is linked to one or more of the Course Learning Outcomes.听
Assessment tasks:听
Take-home assignments.听
Assessment criteria:Accountability: respect for the assignment intermediate and final deadlines
Diligence: degree of the student鈥檚 note-taking and feedback implementation
Technical Execution: degree of understanding and execution of the software tool(s) and technique(s) involved in the assignment
听听听听
Attendance: Mandatory, minimum 70% attendance.听 -
Note
Bibliography:
Jones, Angie; Oliff, Jamie. Thinking Animation: bridging the gap between 2D and CG; Thomson Course Technology; 2006.听
Whitaker, Harold; Halas, John. Timing for Animation; Focal Press; 2006.听
Williams, R. The Animator鈥檚 Survival Kit; Faber and Faber; London; 2001.听听
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Details
- Course title: 3D Layout
- Number of ECTS: 2
- Course code: DESSINANIM-19
- Module(s): 3D ANIMATION TECHNIQUES A
- Language: FR
- Mandatory: Yes
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Objectives
PART 01: Basic knowledge and Production Planning
1.1 – Basic Knowledge
1 – Understand 3D Layout Utility
路 Visual aid for the director
路 Full sequences and project previsualisation
路 Raise issues that may affect the following departments (animation, lighting, rendering, compositing)
路 Block animation key poses and timing
路 Visualize FX and some compositing elements thanks to proxy
路 Test and check 3D assets and rigs
2 – Know Technical Terms and Theory
路 3D and animation jargon (storyboard, animatic, cam, shot, retake etc)
路 Basic composition rules (thirds, line of force, horizon etc)
路 Basic camera mouvements (truck IN/OUT, Dolly, Pan etc)
路 Camera shot values (close-up, medium, cowboy, large etc)
路 Focal utilisation
3 – Avoid errors and look for problem solving
路 Problems inherent in 2D animatic and design (proportion problem, unclear acting, too tight timing, unfeasible action)
路 Problems inherent in 3D layout (too much air around characters, edge frame, tangent, silhouette etc)
路 Problems inherent in 3D scene (broken rig, offset or missing sound, incorrect duration etc)
路 Problems inherent to the director (Unachievable request, lack of clarity etc)
1-2 – Plan
路 Creation of a google sheet containing all the information concerning the sequence and used for production monitoring (duration, frame IN/OUT, assets, sequence and shot names, director鈥檚 preliminary comments, internal and external retakes, etc.)
路 Use of an animatic breakdown before starting (placement in the 3D set, types of cameras mouvements and characters actions, continuity etc)
Exercise during the course: Do the sequence breakdown from an 鈥淎pollon le Grillon et les Dr么les de petites B锚te鈥 episode and report the informations on the google sheet.
PART 02 : Scene Build and Layout Sequence
1.1 Preparation et Optimisation
1 – Scene Build
路 Import the 3D assets (set, props, characters etc) needed for the sequence using the tracking document
路 Create selection sets for each characters in the Maya outliner
2 鈥 Create Maya sequencer
路 Create the sequence according to the animatic, framings and nomenclatures
路 Import audio tracks for each shot
Exercise during the course: Build the scene and sequencer of a sequence from an 鈥淎pollon le Grillon et les Dr么les de petites B锚te鈥 episode
1.2 – 3D layout sequence
1 – Create Basic Continuity Layout
路 Place characters and cameras according to the frame values and information of the animatic
路 Animate the characters (step or linear, depending of the action) respecting the key poses of the animatic. Adjust the timings if necessary
路 Animate the cameras in a linear way according to the animatic instructions
路 Modify animation curves in the Graph Editor
路 Use and modify the Pose Library (reut)
路 Create a video playblast for each shot then an end-to-end video sequence (using DJV for exemple)
Exercise during the course (to finish at home if needed): Place and animate the first cameras and characters according to the animatic from an 鈥淎pollon le Grillon et les Dr么les de petites B锚tes鈥 episode, then create playblasts and an end-to-end video sequence for review.
2 鈥 Create Advanced continuity Layout
路 Understand and use of constraints (parenting) and motion paths
路 Use of proxy to simulate Fx and compositing effects (ex: shadow, explosion, clouds etc)
路 Create a basic rig (3 controlers) on a new camera.
Exercise during the course (to finish at home if needed): Create a rigged camera (rig), apply a spotting scope proxy to this camera (proxy compositing) then create and arc-rotate mouvement (motion path) around two characters playing with a ball (constraint) -
Course learning outcomes
听
On completion of the course unit successful students will be able to:听
Explain the benefits and requirements of the Layout in the context of an audiovisual production听
Explain and use technical terms in the context of the layout task听
Prevent common technical mistakes and solve unexpected technical errors听
Create and update breakdown lists based on an animatic听
Build a layout scene from scratch听
Use the Maya Sequencer tool to organise a sequence听
Create and check basic continuity in the layout听Create and check advanced continuity in the layout听
听
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Description
This course introduces theorical and practical fundamentals to create 3D layout. This covers production techniques, tools, and workflows to transpose a 2D storyboarded sequence into an Autodesk Maya 3D scene, with the goal to create an accurate visual aid for the director and an operational environment for animation while respecting the production pipeline.听
The course includes the creation of a full 3D layout sequence broken into a series of practical exercises that will cover concepts such as set dressing, shot composition, assets referencing, character posing, camera animation and department management.听 -
Assessment
Assessment method:听
End of course assessment.听 The student鈥檚 evaluation is based on the execution of a final assignment. The student will be asked to create a full 3D layout sequence based on a 2D animatic from an 芦Apollon le grillon et les dr么les de Petites B锚tes禄 episode.听
Assessment tasks:听
Take-home assignment听
Assessment criteria:听
Accountability: respect for the assignment intermediate and final deadlines
Diligence: degree of the student鈥檚 note-taking and feedback implementation
Technical Execution: degree of understanding and execution of the software tool(s) and technique(s) involved in the assignment听
听
Attendance:听
Mandatory, minimum 50% attendance.听 -
Note
Bibliography:
https://www.amazon.fr/dp/1933492953/?coliid=IK7Z7F647MPKYcolid=3CPJ4W5FT3QDTpsc=1ref_=list_c_wl_lv_ov_lig_dp_it听
https://www.youtube.com/@StudioBinder/videos听
http://theetheringtonbrothers.blogspot.com/2022/07/how-to-think-when-you-draw-spacing-in.html听
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Details
- Course title: 3D Rigging 1
- Number of ECTS: 1
- Course code: DESSINANIM-20
- Module(s): 3D FOUNDATIONS A
- Language: FR
- Mandatory: Yes
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Objectives
Class 1:听
Concept Nodes (Node editor / connections / connections editor) (1h)听
Concept Transforms + Hierarchy (Outliner / Hierarchy view) (1h)听
Concept rig (exercise in classroom): simple rig of a stick (concept of controls) (2h)听
Exercise to do at home: simple rig of a ball (option: with a rigid tail in 2 parts)听
If we have time: advanced behavior of transforms and concept of constraint听
听
Class 2:听
Constraints and connections on a mechanical (train piston / wheels with different sizes鈥) (3h)听
Organisation in a rig / Preparation a rig for animator (sets / attributes) (1h)听
Exercise: finish the work started in classroom听
If time: other mechanisms听
if time: use scripts without knowledge of script听
听
Class 3:听
Concept of deformation / history stack (1h)听
Skinning with the rig of ball made in session 1 (Paint tool, component editor, skinning tools) (3h)听
If time: make a spring rig听
Exercise: Make a simple prop chosen by the student (with deformation by skin)听
听
Class 4:听
Concept of blend shapes (Blend shape editor) (2h)听
Concept of Lattice (1h) (wheel exercise)听
If time: concept of ShrinkWrap (for detection on the floor: need all notions seen during courses (1h) -
Course learning outcomes
On completion of the course unit successful students will be able to:听
1. Explain and apply basic rigging techniques2. Create clean structures for simple rigs
3. Explain the concept of parenting, constraints and joints
4. Create chains of joints and connect them to drive a mesh
5. Transform and deform geometry objects
6. Explain blend shapes and their applications
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Description
The course objective is to introduce the principles, tools, and workflows to create 3D rigs in Autodesk Maya.听听
The course is organized as a series of lectures and practical exercises.听
Emphasis is given to production techniques and in-class participation.听听
-
Assessment
Assessment method听
听Continuous Assessment鈥: The student鈥檚 evaluation is based on the execution of assignments given during the course. Each assignment is linked to one or more of the Course Learning Outcomes.听
Assessment method: Continuous Assessment.The student鈥檚 evaluation is based on the execution of assignments given during the course. Each assignment is linked to one or more of the Course Learning Outcomes.
Assessment tasks: Take-home assignments.
Assessment criteria:
Accountability: respect for the assignment intermediate and final deadlines
Diligence: degree of the student鈥檚 note-taking and feedback implementation
Technical Execution: degree of understanding and execution of the software tool(s) and technique(s) involved in the assignment
Attendance: Mandatory, minimum 50% attendance.
听
-
Note
Bibliography听
http://www.cultofrig.com/听
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Details
- Course title: Blender & Real-Time Engines
- Number of ECTS: 2
- Course code: DESSINANIM-75
- Module(s): 3D FOUNDATIONS A
- Language: EN, FR
- Mandatory: Yes
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Objectives
Introduction to Blender for modeling, texturing and animation听
Introduction to real-time engines for rendering听
Pipeline external 3D software to the Real-time engine听 -
Course learning outcomes
On completion of the course unit successful students will be able to:听
1. Navigate Blender interface2. Access modeling, texturing and animation tools in Blender
3. Animate a bouncing ball in Blender
4. Model and texture a simple set in Blender
5. Light render a simple environment in Blender
6. Explain the differences between an offline rendering tool and a real-time engine
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Description
The course provides insights into using Blender to create 3D assets and animation.
The student will also learn how a real-time engine can be leveraged to make audiovisual projects.
The course is organized as a series of live-demo workshops and practical assignments.
Emphasis is given to the experimentation with the possibilities offered by the tools.
听
Instructor: Delfo Olimpo
– Introduction to Blender interface
– Modelling and Sculpting tools
– Simulation, 2d and 3d animation
听
Instructor: Gil Galvao
– Lights in Blender
鈥 Different ways of lighting and their uses
– Rendering in Blender
鈥 Render Engines & Settings (Cycles & Eevee)
– Render Passes for compositing
Instructor: Jacopo Armani
– Introduction to real-time engines for animation
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Assessment
Assessment method: Continuous Assessment.The student鈥檚 evaluation is based on the execution of assignments given during the course. Each assignment is linked to one or more of the Course Learning Outcomes.
Assessment tasks: Take-home assignments.
Assessment criteria:
Accountability: respect for the assignment intermediate and final deadlines
Diligence: degree of the student鈥檚 note-taking and feedback implementation
Technical Execution: degree of understanding and execution of the software tool(s) and technique(s) involved in the assignment
听
Attendance: Mandatory, minimum 50% attendance.
-
Note
Blender:
路 https://docs.blender.org/manual/en/latest/
路 https://www.youtube.com/user/BlenderFoundation
路 Blender 2.80 Fundamentals (Youtube)
路 https://www.youtube.com/@blenderguru
路 https://www.youtube.com/@DefaultCube
路 https://www.youtube.com/@Polyfjord
Unity:
路 https://learn.unity.com/
Unreal:
路 https://dev.epicgames.com/documentation/en-us/unreal-engine/unreal-engine-5-4-documentation
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Details
- Course title: Compositing
- Number of ECTS: 2
- Course code: DESSINANIM-53
- Module(s): 3D FOUNDATIONS A
- Language: EN
- Mandatory: Yes
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Objectives
The interface of After Effects (recap)听
Compositing workflows听
Layers and compositions听
Comping multiple render passes for characters and backgrounds听听
Exporting in different formats听
Assignment: create a comped video from a rendered scene听 -
Course learning outcomes
On completion of the course unit successful students will be able to:听
1. Explain the key features and applications of After Effects in production2. Brief recap of After Effect interface
3. Explain the differences between layers and compositions
4. Locate and apply essential effects for compositing such as color correction, vignettage, motion blur
5. Improve the quality of a 3D render using different render passes and compositing techniques
6. Troubleshoot rendering issues at compositing using masks and keying
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Description
The course objective is to introduce the principles of compositing, the software tools and workflow to create comped shots in After Effects.听
The course is organized as a series of lectures and practical assignments of increasing difficulty.听
Emphasis is given to time management and production techniques to enable students to balance quality with productivity and deliver their shots on time.听 -
Assessment
Assessment method: Continuous Assessment.The student鈥檚 evaluation is based on the execution of assignments given during the course. Each assignment is linked to one or more of the Course Learning Outcomes.
Assessment tasks: Take-home assignments.
Assessment criteria:
Accountability: respect for the assignment intermediate and final deadlines
Diligence: degree of the student鈥檚 note-taking and feedback implementation
Technical Execution: degree of understanding and execution of the software tool(s) and technique(s) involved in the assignment
Attendance: Mandatory, minimum 50% attendance.
-
Note
Bibliography:
Adobe After Effects CC Classroom in a Book, by Lisa Fridsma听
Learn After Effects in 10 Minutes! Beginner Tutorial 鈥 Ben Marriott听
https://www.youtube.com/watch?v=hb2bbfiNBXA听
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Details
- Course title: Editing
- Number of ECTS: 2
- Course code: DESSINANIM-55
- Module(s): 3D FOUNDATIONS A
- Language: EN, FR
- Mandatory: Yes
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Objectives
Introduction to Premiere Pro
Technical check list to import footage in Premiere Pro
Principles of editing Technical check list to export a master and a preview file
Assignment 1: cut together a video on music
Assignment 2: cutting your first demoreel
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Course learning outcomes
On completion of the course unit successful students will be able to:听
Explain the key features and applications of Premiere Pro in productionNavigate the Premiere Pro interface
Cut a given clip into sub clips
Displace and trim clips
Import audio and video clips
Export video with sound
Add labels and timecodes
Explain and apply technical best practices at import and export
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Description
The objective of the course is to teach the interface and basic functions of the editing software Premiere Pro.听
The course is organized as a series of lectures and practical assignments.听
Emphasis is given to time management and production techniques to enable students to balance quality with productivity. -
Assessment
Assessment method:听听
Continuous Assessment. The student鈥檚 evaluation is based on the execution of assignments given during the course. Each assignment is linked to one or more of the Course Learning Outcomes.听
Assessment tasks:听听
Take-home assignments.听
Assessment criteria:Accountability: respect for the assignment intermediate and final deadlines
Diligence: degree of the student鈥檚 note-taking and feedback implementation
Technical Execution: degree of understanding and execution of the software tool(s) and technique(s) involved in the assignment听
Attendance:听
Mandatory 50% minimum -
Note
Bibliographie / bibliography
W. Munch, In the Blink of an Eye: A Perspective on Film Editing – 2nd Edition, 2001, Silman-James Press.
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Details
- Course title: 3D Modeling 1
- Number of ECTS: 4
- Course code: DESSINANIM-56
- Module(s): 3D MODELING TECHNIQUES A
- Language: EN
- Mandatory: Yes
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Objectives
Maya in its historical and industry-wide context
Introduction to the whole CGI pipeline
Introduction to Maya鈥檚 User Interface
The orthographic views
The perspective view (cameras)
Viewing modes: wireframe, shaded
Introduction to Polygonal Primitives
Move, Rotate, Scale tools and the Snap function
Vertices, edges, polygons, objects 鈥 as well as non-manifold geometry
Edge Loop, Edge Ring, Grow, Shrink, Lasso selection.
Backface Culling
Introduction to Maya鈥檚 node-based logic and its Attribute system
Introduction to Maya鈥檚 History system
Animation of attributes in the Timeline
Animation of attributes in the Graph Editor
Introduction to the Outliner: creating groups parenting
Channel Box: Key, Reset Freeze Transforms
Changing pivots, and axis orientation (world vs local)
Sculpting Soft Selection
Overview of the UV viewport
Presentation of the Smooth function and its role
Polygon Primitives
Outliner
Combining and Separating
Mirroring
Unfolding UVs
Modeling Tools
Hardsurface topology
Clean and dirty geometry
Creating UVs
Reference images
Workflow planning
Modelling techniques
Optimization techniques
References and Instances
Hiding Objects
Layers
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Course learning outcomes
On completion of the course unit successful students will be able to:听
Explain the overall pipeline for a 3D CGI project听
Navigate the Maya interface听
Operate the 3D Viewport听听
Model simple volumes听
Explain and access manipulators听
Create, edit and remove Components听
Explain and use the various selection tools听
Access and modify object pivot points听
Explain the definition and use of Attributes听听
Access and navigate the Outliner听
Access and navigate the Channel Box听
Save and manage the versioning of a model听
Access and use the modeling toolset of Maya听
Model a simple object from a given design using primitives听
Model a set of multiple objects based on a reference听
Unwrapping the UVs of the model.听
Explain and apply Subdivision to models听
Use sculpting tools听
Explain the difference between referencing and importing assets in a scene听 -
Description
The objective of this course is to introduce the principles, tools and workflows to create 3D models in Autodesk Maya.听听
The course is organized as a series of lectures and practical assignments of increasing difficulty.听听
Emphasis is given to time management and production techniques to enable students to balance quality with productivity and deliver their models on time.听
-
Assessment
听
Assessment method: Continuous Assessment.
The student鈥檚 evaluation is based on the execution of assignments given during the course. Each assignment is linked to one or more of the Course Learning Outcomes.
Assessment tasks: Take-home assignments.
Assessment criteria:
Accountability: respect for the assignment intermediate and final deadlines
Diligence: degree of the student鈥檚 note-taking and feedback implementation
Technical Execution: degree of understanding and execution of the software tool(s) and technique(s) involved in the assignment
听
Attendance: Mandatory, minimum 70% attendance.
-
Note
听
Recommended reading material
https://youtube.com/playlist?list=PLD8E5717592CF5C26si=pnGnr5QN0cEaLZIT
https://youtube.com/playlist?list=PLC974FDC82DE46F4Fsi=AicTH_AJ0yZLDW9J
Autodesk Maya Documentation : https://help.autodesk.com/view/MAYAUL/2025/ENU/听
听
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Details
- Course title: 3D Modeling 2
- Number of ECTS: 2
- Course code: DESSINANIM-57
- Module(s): 3D MODELING TECHNIQUES A
- Language: EN
- Mandatory: Yes
-
Objectives
– Working with 2D model sheets in a 3D space听听
– Considerations about topology听
– Modeling organic volumes听
– Unwrapping techniques for a character鈥檚 UVs -
Course learning outcomes
On completion of the course unit successful students will be able to:听
– Model a simple character听听
– Explain the industry standard modeling techniques that make a character model usable for animation and rendering听 -
Description
The course objective is to acquire and apply principles and techniques for organic modeling.听
The course is organized as a series of lectures and practical modeling exercises based on a given design (model sheets).听
Emphasis is given to time management and production techniques to enable students to balance quality with productivity and deliver their models on time. -
Assessment
Assessment method: Continuous Assessment.The student鈥檚 evaluation is based on the execution of assignments given during the course. Each assignment is linked to one or more of the Course Learning Outcomes.
Assessment tasks: Take-home assignments.
Assessment criteria:
Accountability: respect for the assignment intermediate and final deadlines
Diligence: degree of the student鈥檚 note-taking and feedback implementation
Technical Execution: degree of understanding and execution of the software tool(s) and technique(s) involved in the assignment
听
Attendance: Mandatory, minimum 50% attendance.
-
Note
Bibliography:
Goldfinger, E. Human Anatomy for Artists: The Elements of Form. Oxford 8xav福利导航 Press, 1991
Tindal, B. The art of moving points. Hippydrome Publishing, 2013.听
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Details
- Course title: 3D Texturing
- Number of ECTS: 2
- Course code: DESSINANIM-58
- Module(s): 3D MODELING TECHNIQUES A
- Language: FR
- Mandatory: Yes
-
Objectives
Introduction on materials properties in general and how they apply to shaders in CG听
Hypershade and shaders听
Theorical and practical knowledge about texture slots / channels and shading networks听
How to use Substance Painter to achieve a certain look听
How to use an organised folder structure and naming convention policy to work with files听
Worfkflow between Maya and Substance Painter听
Previzualisation of the surfacing in Maya听
How to improve the surfacing result step by step听 -
Course learning outcomes
On completion of the course unit successful students will be able to:听
1. Navigate the interface of the Hypershade in Maya to create and update simple shading networks听
2. Navigate the interface of Substance Painter 3. Use the textures slots / channels to transfer information from Substance Painter to Maya听
3. Explain and use the textures slots / channels (painter to maya)听
4. Export and import textures between Substance Painter and Maya and adjust their shading parameters and maps.听
5. Texture an object completely in Substance Painter and render it in Maya听
6. Interpret the art style of a given design and transpose it into textures and shaders (respect of the art direction, good choice of materials and colors, level of details and polishing)听
7. Manage an organised folder structure and naming convention policy for the work files. Create production ready asset files, optimised to be used in the next steps of the production pipeline听听 -
Description
The objective of the course is to teach the interface and basic functions of Substance Painter in relation to Maya for texturing purposes.听
The course is organized as a series of lectures and practical assignments.听听 -
Assessment
Assessment method: Continuous Assessment.
The student鈥檚 evaluation is based on the execution of assignments given during the course. Each assignment is linked to one or more of the Course Learning Outcomes.
Assessment tasks: Take-home assignments.
Assessment criteria:
Accountability: respect for the assignment intermediate and final deadlines
Diligence: degree of the student鈥檚 note-taking and feedback implementation
Technical Execution: degree of understanding and execution of the software tool(s) and technique(s) involved in the assignment听
Attendance: Mandatory, minimum 50% attendance. -
Note
Bibliography
听
https://substance3d.adobe.com/tutorials/courses/Substance-guide-to-Rendering-in-Arnold
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Details
- Course title: Digital Sculpting
- Number of ECTS: 2
- Course code: DESSINANIM-59
- Module(s): 3D MODELING TECHNIQUES A
- Language: FR
- Mandatory: Yes
-
Objectives
听
Introduction to ZBrush
Sculpting tools in ZBrush
Workflow Zbrush towards Maya and substance painter
Sculpting a simple object and complexe creature
-
Course learning outcomes
On completion of the course unit successful students will be able to:
1. Explain the key features and applications of ZBrush in production
2. Navigate and Customise Z-Brush interface and viewport
3. Sculpt a simple object based on a given design
4. Explain the workflow from Maya towards ZBrush -
Description
The course aims to introduce students to ZBrush, focusing on its interface and essential tools for creating 3D assets. Students will learn how to retopologize their models, making them compatible with other software like Maya and Substance Painter. The course format includes in-class live workshops that demonstrate the complete sculpting process for both simple and complex models. Additionally, students will explore various applications of ZBrush through production examples, including concept art, modeling, medical visualization, and 3D printing. -
Assessment
听
Assessment method: Continuous Assessment.
The student鈥檚 evaluation is based on the execution of assignments given during the course. Each assignment is linked to one or more of the Course Learning Outcomes.
Assessment tasks: Take-home assignments.
Assessment criteria:
Accountability: respect for the assignment intermediate and final deadlines
Diligence: degree of the student鈥檚 note-taking and feedback implementationTechnical Execution: degree of understanding and execution of the software tool(s) and technique(s) involved in the assignment
听
Attendance: Mandatory, minimum 50% attendance.
听
-
Details
- Course title: Programme Introductory Course
- Number of ECTS: 0
- Course code: DESSINANIM-94
- Module(s): CORE SKILLS
- Language: EN
- Mandatory: Yes
-
Objectives
The 3D Animation and VFX Industry Studying at BDA :
– Goals
– Study plan
– Teaching approach
– Learning expectations Example of success from our alumni Student onboarding -
Course learning outcomes
– -
Description
听
The introductory lecture will provide an overview of the 3D Animation and VFX industry and the role that an artist plays as a professional within it.
We will also cover an overview of life at the BDA, the program objectives, the study plan, and the teaching approach and set the learning expectations.
Finally, students will be introduced to the 3D Lab workstations.听
-
Assessment
– -
Note
BDA Study Plan : /fhse-en/study-programs/bachelor-in-animation/programme/
听
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Details
- Course title: Film Culture
- Number of ECTS: 2
- Course code: DESSINANIM-17
- Module(s): CORE SKILLS
- Language: EN
- Mandatory: Yes
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Objectives
The exact topics of the course will be developed in dialogue with the students and with regard to their intended final projects.
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Course learning outcomes
1. Explain key terms and concepts in film studies
2. Develop a personal research question in relation to one or more key paradigms in film studies
3. Analyse the visual grammar and narrative structure of a film with regard to the developed research question
4. Read and interpret criticism and apply it within the academic argument
5. Access and cite secondary sources -
Description
The aim of this course is to provide students a firm grounding in film culture in order to equip them as filmmakers in their own right. To this end, the course gives an introduction to selected aspects of academic film studies and their main research fields, which are film theory, film analysis and film history. Students will become engaged with the primary conventions of filmmaking, such as framing, mise-en-sc猫ne, montage, narrative structure and genre, and they will learn about a wide variety of national cinemas and movements, theoretical debates and cinematic styles. Moreover, they are encouraged to develop research methodologies and critical thinking skills in order to articulate their own perspective on selected films, directors, cinema trends or themes, and to locate their own ideas and works within cinematic traditions. -
Assessment
听Assessment method: Continuous examination
Assessment tasks: A short mid-term paper, an in-class presentation and a final essay.
The first two assignments are worth 40% of the overall course grade, and the final essay is worth 60%.
The assessment criteria for the written assignments will be:
(1) the ability to identify, explain and apply key concepts and ideas in film studies discussed in class
(2) the ability to identify key scenes in a film and their cinematic forms
(3) the ability to critically read their meanings.
Presentation skills include (4) the ability to engage the class and work collaboratively with other presenters.
Attendance: Mandatory, minimum 70% attendance.
听
听
听 -
Note
Bibliography听
听Bordwell, David / Thompson, Kristin / Smith, Jeff: Film Art. An Introduction. New York 2016.
Elsaesser, Thomas / Hagener, Malte: Film Theory. An Introduction Through the Senses. New York / London 2015.
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Details
- Course title: Life Drawing
- Number of ECTS: 2
- Course code: DESSINANIM-15
- Module(s): CORE SKILLS
- Language: FR, EN
- Mandatory: Yes
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Objectives
听
Ergonomic recommendations
Drawing quick and long poses
Conditions for creativity
Various drawing techniques
Various drawing tools
Shapes
Intuitive perspective
Drawing shortcuts
Light and volumes
Discussion of the outcome听
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Course learning outcomes
听
1. Represent the model’s personality
2. Depict the essence of a pose
3. Represent a fleeting action or expression
4. Draw the human underlined anatomy
5. Draw the line of action and the energy points
6. Compose a model within his/her environment
7. Represent the effects of gravity
8. Identify and represent different light and shade values听
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Description
听
Students are given an overview of the technical possibilities of sketching and drawing.听
The aim of the course is to improve the students’ perception and analysis skills in order to draw the human body in many facettes.听
The course is mostly practical. Students react to the situation, the instructor reacts to the students鈥 work. This organic process depends on the abilities and the responsiveness of the participants. The teacher encourages students to experiment and surpass themselves.听
Structure of the classes:听
First day:听听
Introduction and overview on the course and practice of drawing.听听
Advice on ergonomics and general attitude.听听
Presence of the nude model: Series of short poses (min 1 minute) alternate with medium and long poses (max 15 minutes). Standing, sitting and lying poses.听听
Following classes:听
Description of the focus of the current course.听
The focus is chosen in the list of learning objectives. Presence of the model: Series of short poses (1 minute) alternate with medium and long poses (max 15 minutes). Standing, sitting and lying poses, decided on the spot according to the objective of the course.听听
The model in motion.听听
Exageration, squash and stretch听
The instructor reacts individually to the work of the students and suggests corrections and alternatives.听
Analysis and discussion听
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Assessment
Assessment method:听听
Continuous Evaluation听
听
The student鈥檚 evaluation is based on the execution of assignments given during the course. Each assignment is linked to one or more of the Course Learning Outcomes. Drawings will stay available for students to create a portfolio.听听
Assessment tasks:听听
Take-home assignments consisting of:听
In-class assignments: 70% of final grade听
End of semester life drawing portfolio: 20% of final grade听
Written essay: 10% of final grade听
Assessment Criteria:听
In-class assignments portfolio:听
Diversity of approaches according to the list of objectives.听
Diversity of observation methods applied.听
Diversity of materials and experienced tools.听
Sheet composition.听听
Quality of expression.听
Vitality of the drawing.听
Experimentation, research, creativity.听
Evolution of drawing during the course series.听
听
Written essay:听
Independence and initiative听
Systematic approach听
Documentation and argumentation听
听
听
Attendance: Mandatory, minimum 70% attendance. -
Note
Bibliography听
Walt Stanchfield. 芦Drawn to Life: 20 Golden Years of Disney Master Classes禄, Vol1-2, The Walt Stanchfield Lectures, April 2013. Routledge. ISBN: 978-1136138331.听听
George Bridgman. 芦Bridgman鈥檚 Complete Giude to Draving from Life禄. November 2017. Sterling Publishing Co Inc. ISBN: 978-1454626535. Marcos Mateu-Mestre.听听
芦Framed Ink, Drawing and Composition for Visual Storytellers禄, August 2010. Design Studio Press. ISBN: 978-193342956.听听
https://www.derekoverfield.com/small-works-on-paper-3.html听听
https://www.jennifermcchristian.com/collections/7491听听
https://www.markdemsteader.com听听
https://rkarmel.com/category/exhibitions/听 听
http://francois-matton.blogspot.com听
听
All these are optional suggestions听听
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Details
- Course title: Thematic Lectures
- Number of ECTS: 1
- Course code: DESSINANIM-95
- Module(s): CORE SKILLS
- Language: EN
- Mandatory: Yes
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Objectives
1) Introduction to Visual Literacy (Ira Yeroshko, 22 TUs)
Course structure:
– 1 pre-course essay 鈥 image analysis.
– 10 Lectures of photography.
– 1 final essay 鈥 image analysis.
Table of content :
– On genres and their ambiguity
– Light as a source of everything
– Hybrid art informed by the sciences and the humanities
– Art of selection rather than invention
– Abstractions shaped by technology
-The role of chance in photography
– Meaning is nothing, context is everything
– Visual language and grammar (on composition)
– Never neutral, easily absused (on propaganda)
– Sense of time in photography
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2) Making of “The Glass House” AI short film (1 masterclass 2TU online + Jacopo Armani 2TU on site with the class)
Course structure :
– 1 Lecture
– 1 final essay
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Course learning outcomes
Learning outcomes are based on the selected guest lectures and may vary each year. For this year’s course, the learning outcomes are:
– Analyze an image using the 10 Fundamental Concepts.
– Identify various photography genres and understand their intersections.
– Explain the basic history of photography.
– Describe advanced techniques for capturing images beyond traditional camera use.
– Conduct in-depth analysis of framing and composition.
– Articulate the significance of context in photography.
– Discuss the power of images in shaping perception.
– Analyze and explain how images can distort our sense of time.
– Explain the role of AI in creating original and meaningful audiovisual projects.
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Description
The aim of this course is to provide students with multidisciplinary knowledge that can further forster their growth as artists, academics and professionals in the Computer Graphics, Visual Storytelling and Media Studies fields. Each year guest speakers will bring fresh perspectives on different topics.
2024-25 Lectures and Guest Speakers:
– Introduction to Visual Literacy (Ira Yeroshko, 22 TUs): Unlock the secrets behind the images that shape our world. In this foundational course, we will explore the ten threshold concepts of photography, revealing how this essential medium forms the bedrock of many visual arts. Photography is not just about capturing moments鈥攊t’s about constructing, influencing, and interpreting the visual world around us. As aspiring animators, understanding these concepts will empower you to create more compelling, nuanced, and impactful visuals in your own projects.
Through engaging discussions and an examination of diverse photographic projects across various techniques and genres, you’ll gain insights into the evolution of image-making, the ways in which images can be manipulated, and the powerful role they play in visual storytelling. Although this course is entirely theoretical, it will provide you with the critical tools and inspiration to experiment with new ideas and integrate them into your animation work. Whether you’re just starting out or looking to deepen your understanding of visual media, this course offers a unique opportunity to enhance your creative toolkit and rethink how you approach your craft.– “The making of” of The Glass House (Boris Labb茅, 2 Tus)
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Assessment
Assessment method: – Continous Evaluation End of Semester Exam
Assessment tasks:
– 1 final essay, image analysis (Introduction to Visual Literacy)
– 1 final essay (“Making of” of The Glass House)
Assessment criteria:
– Ability to apply the 10 fundamental concepts to image analysis (Introduction to Visual Literacy)
– The assessment criteria will be the ability to presents personal thoughts about the ways AI can be utilized creatively and ethically in the development of an audiovisual project, demonstrating an understanding of its potential applications and referencing it back to the project 芦 The Glass House 禄, that was presented in class.
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Attendance: – Mandatory, minimum 70% attendance.
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Note
Recommended reading:
Berger, John. Ways of Seeing : Based on the Television Series with John Berger. London: British Broadcasting Corporation, 1972. Print.
https://www.a-z.lu/discovery/fulldisplay?docid=alma990005646550107251context=Lvid=352LUX_EDU:BIBNET_UNIONsearch_scope=DN_and_CI_UCVtab=DiscoveryNetwork_UCVlang=fr
Barthes, Roland, and Richard Howard. Camera Lucida : Reflections on Photography. Repr. London: Vintage, 2000. Print.
https://www.a-z.lu/discovery/fulldisplay?docid=alma990013721730107251context=Lvid=352LUX_UNI:BIBNET_UNIONsearch_scope=DN_and_CI_UCVtab=DiscoveryNetwork_UCVlang=en听
Consult with the instructor to receive a specific briefing for your exam re-sit.
Semester structure
Mobility semester abroad
Course offer for Tronc Commun, Semestre 4 (2025-2026 Summer)
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Details
- Course title: Applied 3D techniques
- Number of ECTS: 20
- Course code: DESSINANIM-84
- Module(s): ADVANCED 3D ANIMATION TECHNIQUES
- Language: EN
- Mandatory: Yes
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Objectives
1. Design and direct a short audiovisual project from pre-production to post-production based on a predefined concept and production plan given by the instructor
2. Access and cite research sources听
3. Present and explain their work-in-progress to peers and supervisors
4. Understand and critically incorporate feedback into the project
5. Deliver a complete audiovisual project according to the specifications (Given by instructor) -
Description
Facultative participation to Demoreel lectures and mid-semester presentations. -
Assessment
Take-home Assignment
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Details
- Course title: Research Project
- Number of ECTS: 10
- Course code: DESSINANIM-101
- Module(s): MEDIA STUDIES
- Language: EN
- Mandatory: Yes
Semester structure
Modules
Number of ECTS credits for these modules:-
3D ANIMATION TECHNIQUES B
Number of ECTS credits for this module: 7-14 ECTS -
PROJECT A
Number of ECTS credits for this module: 6 ECTS -
3D FOUNDATIONS B
Number of ECTS credits for this module: 5 ECTS -
3D MODELING TECHNIQUES B
Number of ECTS credits for this module: 5-12 ECTS
Full-time ECTS credit: 30
Course offer for Tronc Commun, Semestre 5 (2025-2026 Winter)
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Details
- Course title: Lookdev
- Number of ECTS: 1
- Course code: DESSINANIM-98
- Module(s): 3D FOUNDATIONS B
- Language: FR
- Mandatory: Yes
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Details
- Course title: Advanced 3D Lighting
- Number of ECTS: 2
- Course code: DESSINANIM-96
- Module(s): 3D FOUNDATIONS B
- Language: FR
- Mandatory: Yes
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Details
- Course title: 3D Production Pipeline
- Number of ECTS: 1
- Course code: DESSINANIM-97
- Module(s): 3D FOUNDATIONS B
- Language: EN
- Mandatory: Yes
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Details
- Course title: 3D Rigging 2
- Number of ECTS: 1
- Course code: DESSINANIM-62
- Module(s): 3D FOUNDATIONS B
- Language: FR, EN
- Mandatory: Yes
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Objectives
Class 1:听
Feedback on knowledge from the previous year (1h)听
Anatomy: documentation, adaptation for animation (1/2h)听
Global human structure (1/2h)听
Concept IK (2h)听
Exercise in classroom: make a simple IK structure of legs听
Exercise at home: finish the rig of the legs听
If time: make the structure IK/FK听
If time: concept of foot roll听
听
Class 2:听
Make an automatic structure with MGear (4h)听
Exercise at home: start a MGear structure on a character chosen by the student听
听
Class 3:听
Technical of skinning with Maya tools (paint, mirror, copy skin鈥) (4h)听
If time and if possible: Skinning technics with NGSkin Tools听
Exercise at home: create or continue the MGear character rig with skinning听
听
Class 4:听
Return on student rig progression (2h)听
If time: create facial with blend shape (2h) -
Course learning outcomes
On completion of the course unit successful students will be able to:听
Explain human anatomy concepts in relation to animation needs听
Create IK chains for a character听
Use the rig setup system MGear to create a biped rig听
Use Maya skinning tools to connect the mesh to a biped rig听 听 -
Description
The course objective is to acquire and apply principles and techniques for rigging biped characters in Maya.听
The course is organized as a series of lectures and practical exercises.听
Emphasis is given to production techniques and in-class participation.听 听 -
Assessment
听
Assessment method: Continuous Assessment.
The student鈥檚 evaluation is based on the execution of assignments given during the course. Each assignment is linked to one or more of the Course Learning Outcomes.
Assessment tasks: Take-home assignments.
Assessment criteria:
Accountability: respect for the assignment intermediate and final deadlines
Diligence: degree of the student鈥檚 note-taking and feedback implementation
Technical Execution: degree of understanding and execution of the software tool(s) and technique(s) involved in the assignment
听
Attendance: Mandatory, minimum 50% attendance.
听
-
Note
Recommended:
http://www.cultofrig.com/听
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Details
- Course title: Blender & Real-Time Engines
- Number of ECTS: 2
- Course code: DESSINANIM-75
- Module(s): 3D FOUNDATIONS B
- Language: EN, FR
- Mandatory: Yes
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Objectives
Introduction to Blender for modeling, texturing and animation听
Introduction to real-time engines for rendering听
Pipeline external 3D software to the Real-time engine听 -
Course learning outcomes
On completion of the course unit successful students will be able to:听
1. Navigate Blender interface2. Access modeling, texturing and animation tools in Blender
3. Animate a bouncing ball in Blender
4. Model and texture a simple set in Blender
5. Light render a simple environment in Blender
6. Explain the differences between an offline rendering tool and a real-time engine
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Description
The course provides insights into using Blender to create 3D assets and animation.
The student will also learn how a real-time engine can be leveraged to make audiovisual projects.
The course is organized as a series of live-demo workshops and practical assignments.
Emphasis is given to the experimentation with the possibilities offered by the tools.
听
Instructor: Delfo Olimpo
– Introduction to Blender interface
– Modelling and Sculpting tools
– Simulation, 2d and 3d animation
听
Instructor: Gil Galvao
– Lights in Blender
鈥 Different ways of lighting and their uses
– Rendering in Blender
鈥 Render Engines & Settings (Cycles & Eevee)
– Render Passes for compositing
Instructor: Jacopo Armani
– Introduction to real-time engines for animation
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Assessment
Assessment method: Continuous Assessment.The student鈥檚 evaluation is based on the execution of assignments given during the course. Each assignment is linked to one or more of the Course Learning Outcomes.
Assessment tasks: Take-home assignments.
Assessment criteria:
Accountability: respect for the assignment intermediate and final deadlines
Diligence: degree of the student鈥檚 note-taking and feedback implementation
Technical Execution: degree of understanding and execution of the software tool(s) and technique(s) involved in the assignment
听
Attendance: Mandatory, minimum 50% attendance.
-
Note
Blender:
路 https://docs.blender.org/manual/en/latest/
路 https://www.youtube.com/user/BlenderFoundation
路 Blender 2.80 Fundamentals (Youtube)
路 https://www.youtube.com/@blenderguru
路 https://www.youtube.com/@DefaultCube
路 https://www.youtube.com/@Polyfjord
Unity:
路 https://learn.unity.com/
Unreal:
路 https://dev.epicgames.com/documentation/en-us/unreal-engine/unreal-engine-5-4-documentation
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Details
- Course title: 3D Animation 2
- Number of ECTS: 3
- Course code: DESSINANIM-65
- Module(s): 3D ANIMATION TECHNIQUES B
- Language: FR, EN
- Mandatory: Yes
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Objectives
Block-in poses from a given storyboard and layout scene: tools and scripts听
Polish a section of a given Block-in to a production level animation: tools and scripts听
Effective file versioning听
Constraints for animators in Maya (Bonus)听
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Course learning outcomes
On completion of the course unit successful students will be able to:听
1. Explain the key terms of the animator’s workflows听
2. Access and reference sources for motion and performance听
3. Plan a shot based on a given briefing and rigged character and prop听
4. Block in poses and timing to establish motion听
5. Manipulate keys and tangents in the Graph Editor to achieve a motion听
6. Save and manage the versioning of an animated shot -
Description
The objective of the course is to learn how the various steps of an animator鈥檚 workflow enable an animator to create mechanical and organic movements in 3D software.听听
The course is organized as a series of lectures and guided practical assignments.听
Emphasis is given to time management and production techniques to enable students to balance quality with productivity and deliver their shots on time. -
Assessment
听
听Assessment method:听
Continuous Assessment. The student鈥檚 evaluation is based on the execution of assignments given during the course. Each assignment is linked to one or more of the Course Learning Outcomes.听
Assessment tasks:听听
Take-home assignment听
Assessment criteria:听
Accountability: respect for the assignment intermediate and final deadlinesDiligence: degree of the student鈥檚 note-taking and feedback implementation
Technical Execution: degree of understanding and execution of the software tool(s) and technique(s) involved in the assignment听
Attendance:听
Mandatory, minimum 50% attendance.听
-
Note
听
听
-
Details
- Course title: 3D Animation 3
- Number of ECTS: 2
- Course code: DESSINANIM-66
- Module(s): 3D ANIMATION TECHNIQUES B
- Language: EN
- Mandatory: Yes
-
Objectives
Animating on dialogue听
Lip sync听
Facial animation听 -
Course learning outcomes
On completion of the course unit successful students will be able to:听
1. Explain the key mouth shapes needed for a lip sync听
2. Analyse a given dialogue line to create a performance听
3. Apply animation principles to polish the lip sync听
4. Create believable expressions that support the acting and the dialogue -
Description
The objective of the course is to explain the principles of facial animation.听
The focus is to analyze a given dialogue and learn how to create convincing mouth shapes and learn how to handle eye movement, blinks and brow animation in relation with the rest of the face.听 -
Assessment
Assessment method:听
Continuous Assessment. The student鈥檚 evaluation is based on the execution of assignments given during the course. Each assignment is linked to one or more of the Course Learning Outcomes.听
Assessment tasks:听
Take-home assignments.听
Assessment criteria:听
Accountability: respect for the assignment intermediate and final deadlinesDiligence: degree of the student鈥檚 note-taking and feedback implementation
Technical Execution: degree of understanding and execution of the software tool(s) and technique(s) involved in the assignment听
听听听
Attendance: Mandatory, minimum 50% attendance. -
Note
Jones, Angie; Oliff, Jamie. Thinking Animation: bridging the gap between 2D and CG; Thomson Course Technology; 2006.听
Bibliography:
Whitaker, Harold; Halas, John. Timing for Animation; Focal Press; 2006.听
Williams, R. The Animator鈥檚 Survival Kit; Faber and Faber; London; 2001.听听
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Details
- Course title: 3D Animation 4
- Number of ECTS: 2
- Course code: DESSINANIM-67
- Module(s): 3D ANIMATION TECHNIQUES B
- Language: FR
- Mandatory: Yes
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Objectives
听
– Acting principles for animators: character bios, personality, scene conflict, director’s intention, status transaction听听
– Planning for a single-character acting shot (pantomime)听
– Shot planning for the Character Animation Project 2 course听
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Course learning outcomes
On completion of the course unit successful students will be able to:听
Create a character’s bio听
Access and reference multiple sources (video references, film scenes, illustrations, …) to explore acting options听
Create acting objectives (intentions) for an assigned shot听
Create thumbnails to establish acting and action choices via poses听
Establish rough timing for a series of key poses听 听听 -
Description
The objective of the course is to explain how to research and plan for animating a full body single-character acting shot without dialogue.听
The course is organized as a series of lectures and guided practical assignments.听
Emphasis is given to time management and production techniques to enable students to balance quality with productivity and deliver their shots on time.听
The course is a required preparatory work to the Character Animation Project 2.听 -
Assessment
Assessment method:听
Continuous Assessment. The student鈥檚 evaluation is based on the execution of assignments given during the course. Each assignment is linked to one or more of the Course Learning Outcomes.听
Assessment tasks:听
Take-home assignments.听
Assessment criteria:听
Accountability: respect for the assignment intermediate and final deadlinesDiligence: degree of the student鈥檚 note-taking and feedback implementation
Technical Execution: degree of understanding and execution of the software tool(s) and technique(s) involved in the assignment听
听听听
Attendance:听
听Mandatory (minimum 50%)听 -
Note
听
Bibliography:
听
Jones, Angie; Oliff, Jamie. Thinking Animation: bridging the gap between 2D and CG; Thomson Course Technology; 2006.听
Whitaker, Harold; Halas, John. Timing for Animation; Focal Press; 2006.听
Williams, R. The Animator鈥檚 Survival Kit; Faber and Faber; London; 2001.听
Ed Hooks. Acting for Animators.听听听
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Details
- Course title: Character Animation Project 1
- Number of ECTS: 3
- Course code: DESSINANIM-92
- Module(s): 3D ANIMATION TECHNIQUES B
- Language: FR, EN
- Mandatory: No
-
Objectives
Applied workflow and techniques for animating action shots听 听 听听
-
Course learning outcomes
On completion of the course unit successful students will be able to:听
Access and reference storyboard and reference videos for the thumbnailing, blocking and polishing stages听
Apply the process of block-in poses and timing to establish motion for an advanced body mechanic shot听
Apply a professional workflow to polish a shot in the Graph Editor to achieve a final animation pass听
Save and manage the versioning of an animated shot听
Listen to and incorporate the supervisor’s feedback at all stages of the process until final validation听听 -
Description
In this course the student will apply what was learned in 3D Animation 2 to create a complete body mechanic shot based on a given storyboard, layout and rig.听
The main focus is to be able to follow a professional animator’s design process from block-in to final delivery.听
This course is OPTIONAL, but it requires the completion of 3D Animation 2. It cannot be taken at the same time with 3D Modeling project. -
Assessment
Assessment method:听
Continuous Evaluation听
The student鈥檚 evaluation is based on the weekly integration of the feedback given on the take-home assignment (motivation time management) and on the final delivery result (time management execution).听
Assessment tasks:听
Take-home assignment听
Assessment criteria:听
Accountability: respect for the assignment intermediate and final deadlinesDiligence: degree of the student鈥檚 note-taking and feedback implementation
Technical Execution: degree of understanding and execution of the software tool(s) and technique(s) involved in the assignment听
听听听
Attendance: Mandatory, minimum 70% attendance.听 听 听听 -
Note
Bibliography:
Jones, Angie; Oliff, Jamie. Thinking Animation: bridging the gap between 2D and CG; Thomson Course Technology; 2006.听
Whitaker, Harold; Halas, John. Timing for Animation; Focal Press; 2006.听
Williams, R. The Animator鈥檚 Survival Kit; Faber and Faber; London; 2001.听 听 听听 听
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Details
- Course title: Character Animation Project 2
- Number of ECTS: 4
- Course code: DESSINANIM-93
- Module(s): 3D ANIMATION TECHNIQUES B
- Language: FR, EN
- Mandatory: No
-
Objectives
Applied techniques for animating acting shots听听
-
Course learning outcomes
On completion of the course unit successful students will be able to:听
Access and reference multiple sources (storyboard panels, layout scene, reference videos, supervisor’s acting directions, …) and integrate them into the thumbnailing, blocking and polishing phase听
Apply acting principles to design engaging and original performances听
Apply the process of block-in and polishing learned in 3D Animation 2 to establish acting and motion directions that create a performance听
Present work-in-progress and incorporate the supervisor’s feedback at all stages of the process until final validation -
Description
In this course the student will be able to create a complete acting shot (pantomime or dialogue-based depending on their skill level)听
The main focus is the study of the feeling and thoughts of the characters, and the way to express them properly through acting, to achieve an appropriate and believable performance.听
This course is OPTIONAL, but it requires the completion of 3D Animation 2, 3, 4 and Character Animation Project 1. It cannot be taken at the same time with Advanced Digital Sculpting Project. -
Assessment
Assessment method:听听
Continuous Assessment. The student鈥檚 evaluation is based on the execution of the assignment given during the course.听听
Assessment tasks:听听
Take-home assignment (project)听
Assessment criteria:听听
Accountability: respect for the assignment intermediate and final deadlinesDiligence: degree of the student鈥檚 note-taking and feedback implementation
Technical Execution: degree of understanding and execution of the software tool(s) and technique(s) involved in the assignment听
Attendance:听
Mandatory (Minimum 70%)听 -
Note
This course is optional and cannot be taken at the same time with 3D Modeling Project.听
-
Details
- Course title: Advanced Texturing
- Number of ECTS: 1
- Course code: DESSINANIM-99
- Module(s): 3D MODELING TECHNIQUES B
- Language: FR
- Mandatory: Yes
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Details
- Course title: 3D Modeling 3
- Number of ECTS: 2
- Course code: DESSINANIM-69
- Module(s): 3D MODELING TECHNIQUES B
- Language: FR, EN
- Mandatory: Yes
-
Objectives
Character modeling workflows听
Advanced modeling techniques and theories听
UV unfolding and scene organisation听
Basic shading and lighting听 听 听听 -
Course learning outcomes
On completion of the course unit successful students will be able to:听
1. Explain the different workflows to create a semi-realistic cartoon character.2. Choose the most appropriate workflow depending on modeling goal.
3. Plan the work by gathering references and set up Maya to speed up the modeling process.
4. Breakdown a given design, analyzing the anatomy, and blocking the shapes.
5. Explain the fundamentals of a good topology.
6. Cleanup the meshes, organize uvs and optimize the scene for the next departments.
7. Setup a turntable to enhance their workflow.
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Description
The course provides advanced theory in organic modeling in Maya and is linked to the Advanced Digital Sculpting course. This course is a required preparatory step for the 3D Modeling Project. -
Assessment
Assessment method:听
Continuous Assessment. The student’s evaluation is based on the execution of the assignment given during the course.听
Assessment tasks:听
Take-home assignment:听
1. Blocking and anatomy2. Retopology
3. Modeling a hand
4. Mesh cleanup and Uvs
听
Assessment criteria:
Accountability: respect for the assignment intermediate and final deadlines
Diligence: degree of the student鈥檚 note-taking and feedback implementation
Technical Execution: degree of understanding and execution of the software tool(s) and technique(s) involved in the assignment听
Attendance:听Mandatory, minimum 50% attendance.听
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Details
- Course title: 3D Modeling Project
- Number of ECTS: 3
- Course code: DESSINANIM-72
- Module(s): 3D MODELING TECHNIQUES B
- Language: FR, EN
- Mandatory: No
-
Objectives
Modeling techniques听
Basic Shading and Lighting setup听 听 听
-
Course learning outcomes
On completion of the course unit successful students will be able to:听
Model a full character from a given design or a design of their choice.听
Cleanup the mesh, unfold Uvs and make it ready for Texturing and Rigging.听
Present the final model with a professional turnaround.听 听 -
Description
The course is a follow-up to the 3D Modeling 3 course, designed to apply the modeling techniques and principles acquired.听
This course is project-based; students will receive weekly mentoring and feedback to help them create a finished model.听听
While designs (model sheets) will be provided, students can also propose their own models during the first session. These proposals will need to be validated and adjusted with the instructor, taking into consideration the complexity of the chosen model.听
听
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Assessment
听
听Assessment method:听
Continuous Assessment. The student鈥檚 evaluation is based on the execution of the assignment given during the course.听
Assessment tasks:听
Take-home assignment听
Model of a full body character听
Assessment criteria:听
Accountability: respect for the assignment intermediate and final deadlinesDiligence: degree of the student鈥檚 note-taking and feedback implementation
Technical Execution: degree of understanding and execution of the software tool(s) and technique(s) involved in the assignment
Attendance:听
Mandatory (Minimum 70%)听 听 听听
-
Note
This course is OPTIONAL, but it requires the completion of 3D Modeling 3. It cannot be taken at the same time with Character Animation Project 1.听 听听
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Details
- Course title: Advanced Digital Sculpting & Grooming
- Number of ECTS: 2
- Course code: DESSINANIM-88
- Module(s): 3D MODELING TECHNIQUES B
- Language: EN, FR
- Mandatory: Yes
-
Objectives
Advanced sculpting techniques
Semi Realistic style
Grooming
Quick basic shading and lighting
听 -
Course learning outcomes
ADVANCED SCULPTING:
1. Gather references and setup Zbrush to work as efficiently as possible.
2. Breakdown a given design, analyzing the anatomy and blocking the shapes.
3. Understand and use the Zbrush basic tools.
4. Step up the quality of their sculpt by increasing the level of detail.
5. Explain how to create a Displacement and Normal Map.
GROOMING:
1. Explain the fundamentals of Grooming.
2. Create a classic haircut on a given model
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Description
The objective of the course is to provide students with theoretical principles and workflows of intermediate modeling and sculpting combining Autodesk Maya and Pixologic Zbrush and an introduction to the grooming workflow using the Xgen plugin in Maya. This course is a required preparatory step for the Digital Sculpting Project. -
Assessment
Assessment method:听
Continuous Assessment. The student鈥檚 evaluation is based on the execution of assignments given during the course. Each assignment is linked to one or more of the Course Learning Outcomes.
Assessment tasks:听
Take-home assignments.Digital Sculpting:
1. Head sculpting
2. Clothes folds
3. Displacement and Normal Maps
Grooming:
1. Create a classic haircut on a given model
Assessment criteria:Accountability: respect for the assignment intermediate and final deadlines
Diligence: degree of the student鈥檚 note-taking and feedback implementation
Technical Execution: degree of understanding and execution of the software tool(s) and technique(s) involved in the assignment
听
Attendance: Mandatory, minimum 50% attendance.听
-
Note
Bibliographie
https://www.artstation.com/anatomy4sculptors
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Details
- Course title: Digital Sculpting Project
- Number of ECTS: 4
- Course code: DESSINANIM-87
- Module(s): 3D MODELING TECHNIQUES B
- Language: EN, FR
- Mandatory: No
-
Objectives
Advanced sculpting techniques听
Semi Realistic style听
Quick basic shading and lighting in ZBrush听 听 -
Course learning outcomes
On completion of the course unit successful students will be able to:听
1. Model and sculpt a small scenery including a character in a small environment, in the style of Tsume figures, from a given design or a design of their choice2. Present the final model with a professional turnaround.
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Description
听
The course is a follow-up of Advanced Digital Sculpting and Grooming course designed to apply the techniques and principles acquired. The course is project based; students will be mentored with weekly feedback to accomplish a finished model. Designs (model sheets) will be suggested by the instructor, but the student can propose their own design during the first session. Student鈥檚 designs will have to be discussed and adjusted under the instructor鈥檚 supervision, to keep the scope of the model reasonable. This course is OPTIONAL, but it requires the completion of 3D Modeling 3 and Advanced Digital Sculpting. It cannot be taken at the same time with Character Animation Project 2.听
-
Assessment
Assessment method: Continuous Assessment.The student鈥檚 evaluation is based on the execution of assignments given during the course. Each assignment is linked to one or more of the Course Learning Outcomes.
Assessment tasks: Take-home assignments.
Assessment criteria:
Accountability: respect for the assignment intermediate and final deadlines
Diligence: degree of the student鈥檚 note-taking and feedback implementation
Technical Execution: degree of understanding and execution of the software tool(s) and technique(s) involved in the assignment
听
Attendance: Mandatory, minimum 70% attendance.
-
Details
- Course title: Sculpture
- Number of ECTS: 1
- Course code: DESSINANIM-89
- Module(s): 3D MODELING TECHNIQUES B
- Language: EN, FR
- Mandatory: Yes
-
Objectives
Sculpting tools and materials
Sculpting techniques
Sculpture of a fantasy character or creature, from a student鈥檚 creation or a given design (maximum 30cm of height) -
Course learning outcomes
1. Apply sculpting techniques to the creation of a character
2. Adapt and represent the dynamism of the pose in a sculpted form
3. Represent the underlying anatomical structure and dynamic tensions of a given model
-
Description
The objective of the course is to provide students with observational skills and sculpting techniques to create sculptures with different materials. -
Assessment
Assessment method:
Continous Evaluation. The student鈥檚 evaluation is based on the execution of assignments given during the course. Each assignment is linked to one or more of the Course Learning Outcomes.听
Assessment tasks:听
Take-home assignment听
Assessment criteria:听
Time management (10%)听
Execution (Mastery of the treated material, plastic quality) (80%)听
Presentation of works (10%)听
Attendance:
Mandatory, minimum 50% attendance听 -
Note
Recommended reading material:听
Philippe Clarisse Faraut: Modeling of the human body: Plans and techniques of construction in clay. Eyrolles. 2015. ISBN-13 978-2212141740, 240 pages
Philippe Chazot: Modeling Animals. Ulysse Editions, 2013. ISBN-13 978-2844152046, 80 pages听
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Details
- Course title: Group Project
- Number of ECTS: 2
- Course code: DESSINANIM-73
- Module(s): PROJECT A
- Language: EN
- Mandatory: Yes
-
Objectives
Group project defined by the instructor听
-
Course learning outcomes
On completion of the course unit successful students will be able to:听
听
1. Analyze project objectives and requirements听
2. Communicate and organize tasks to achieve a common goal听
3. Deliver a project on time and on specifications听
4. Take a role and accomplish the needed tasks to contribute to the project goals听
5. Present work in progress and gather feedback from peers and supervisors/clients听 -
Description
The objective of the course is to create an audiovisual project in collaboration with other students of the class.听
The course is project based. The instructor will mentor the students in weekly classes.听
Emphasis is given to the collaboration of the students taking different roles in the production and in self-directed activities to find creative and technical solutions to achieve the project goals.听
A focus on troubleshooting issues and selecting the appropriate production techniques is also applied in order to balance quality with productivity and enable students to deliver their finished project on time.听 -
Assessment
Assessment method:听听
End-of-course assessment听
Assessment tasks:听听
Take-home assignment: Audiovisual project based on a given briefing听听
Assessment criterias:听
Clear and effective distribution of tasks (per group)听20%听
Autonomy and problem solving (per group)听20%听
Originality technical execution (per group)听20%听
Proactive Communication of project progress (per group)听20%听
Individual Contribution to the project (per student)听20%听
听
Attendance听
Mandatory, minimum 50% attendance听 -
Note
Recommended (not mandatory):
C. Winder. Producing animation. CRC Press; 3rd edition (January 3, 2020)听 听
-
Details
- Course title: Final Project Pre-production
- Number of ECTS: 3
- Course code: DESSINANIM-3
- Module(s): PROJECT A
- Language: EN
- Mandatory: Yes
-
Objectives
Table of contents:
– Class: Course Structure, Project Ideation
– Guest Lecture: Pre-production Masterclass
– Guest Lecture: Story Development Masterclass
– Guest Lecture: Visual Development Masterclass
– Class: Pipeline set-up
– Class: Project Concept Review
– Guest Lecture: Storyboarding Masterclass
– Class: Pipeline set-up
– Class: Storyboard Review
– Guest Lecture: Animatic Masterclass
– Guest Lecture: Sound Design Masterclass– Class: Pipeline set-up
– Class: Animatic Review
– Guest Lecture: Color Script Masterclass
– Class: Pipeline set-up
– Class: Project Scope + Exam Checklist
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Course learning outcomes
On completion of the course unit successful students will be able to:听
1. Conceptualize the demo reel idea and organize its research sources2. Elaborate and communicate the demo reel goals and production plan to an audience of animation professionals
3. Scope and plan the final project with respect to personal skills, career objectives and time constraints
4. Set up the folder structure and technical pipeline for production
-
Description
The objective of the course is to provide students with critical analysis techniques for elaborating and planning for their final project and create the pre-production and pipeline setup that will enable them to begin production in semester 6. The course is organized as a series of regular lectures, masterclasses and feedback sessions, with a final exam in the form of a take home assignment and an oral presentation of the project pre-production (project summary, graphic bible, animatic, breakdown and production plan) -
Assessment
听
Assessment method: End of Semester Exam
Assessment tasks:
路 Preproduction documentation and pipeline set up
路 Oral Presentation
The student鈥檚 work is assessed on the preproduction documentation (project summary, graphic bible, animatic, breakdown and production plan) and its presentation and discussion at the exam.
Assessment criteria:
搂 Engaging and fully researched idea for the final project
搂 Exhaustive assessment and organization of student鈥檚 resources into a viable project schedule
搂 Clarity of the presentation
搂 Engaging academic thesis subject
搂 Pipeline set up coherent to industry standards
听
Attendance: Mandatory Minimum 70% -
Note
听
Recommended (not mandatory):听
Catmull, Ed. Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration. Random House. 2014.听
Levy, B. David. Your Career in Animation: how to Survive and Thrive. Allworth Press. 2006.听
Levy, B. David. Animation Development: from Pitch to Production; Allworth Press. 2009.听
Winder, Catherine; Dowlatabadi, Zahra. Producing Animation. CRC Press. 3rd Edition. 2020.听
Semester structure
Modules
Number of ECTS credits for these modules:-
FINAL PROJECT B
Number of ECTS credits for this module: 30 ECTS
Full-time ECTS credit: 30
Course offer for Tronc Commun, Semestre 6 (2025-2026 Summer)
-
Details
- Course title: Advanced Compositing
- Number of ECTS: 2
- Course code: DESSINANIM-100
- Module(s): FINAL PROJECT B
- Language: EN
- Mandatory: Yes
-
Course learning outcomes
Compositing a proof of concept -
Assessment
Assessment method:听
Take-home assignment
Attendance:
Mandatory, minimum 50% attendance.
-
Details
- Course title: Final Project Production
- Number of ECTS: 20
- Course code: DESSINANIM-77
- Module(s): FINAL PROJECT B
- Language: FR, EN
- Mandatory: Yes
-
Objectives
Tools and techniques for the production and post-production of a 3D animation audiovisual project.
The content is personalized to the student’s subject.
-
Course learning outcomes
听
1.Design and direct a short audiovisual project from production to post-production based on a concept, pre-production package and plan elaborated in the previous semester
2.Access and cite research sources听
3.Present and explain their work-in-progress to peers and supervisors
4.Understand and critically incorporate feedback into the project
5.Deliver a complete audiovisual project ready for screening听
-
Description
The objective of the course is to create a professional audiovisual project under the form of a technical demoreel or a shortfilm.
The course is project based. Instructors will mentor the students in weekly classes and online via the tool SyncSketch. A series of lectures will be provided to give insights on the technical workflows of each production task.
Emphasis is given to the creation of an audiovisual videoclip that showcases the student鈥檚 skills and applies advanced techniques in 3D Computer Animation.听
A focus on troubleshooting issues and selecting the appropriate production techniques should be applied in order to balance quality with productivity and enable students to deliver their finished project on time.
-
Assessment
Exam:
Take Home Assignment + Oral Presentation + Continous Evaluation
Attendance: Mandatory 70%听
-
Note
The students are required to sign an agreement that enables the 8xav福利导航 of Luxembourg and the Competence Centre to use their final projects for the promotion and marketing of the programme.
听
Students must consult with the Study Programme Director to receive a specific briefing for your exam re-sit.
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Details
- Course title: Internship
- Number of ECTS: 0
- Course code: DESSINANIM-41
- Module(s): FINAL PROJECT B
- Language: FR, EN
- Mandatory: No
-
Objectives
n/a – Depending on selected studio or institution
-
Course learning outcomes
1. Explain the production objectives and constraints of a professional environment
2. Develop a first network of professional contacts -
Description
n/a – Depending on selected studio or institution
-
Details
- Course title: Professional Skills
- Number of ECTS: 2
- Course code: DESSINANIM-79
- Module(s): FINAL PROJECT B
- Language: EN
- Mandatory: Yes
-
Objectives
The objective of this course is to give students strategies to create a personalized career plan, to develop their professional network in the animation industry in Luxembourg and internationally and to redact the necessary documentation and self-promoting materials to communicate their skillset and roles to potential recruiters.
-
Course learning outcomes
Career Planning and Networking Strategies
1.Research the main players of the Animation Industry
2.Analyze personal motivation and strengths
3.Research prospective studios for recruiting purposes
4.Create presentational material for recruiters听听
听
-
Description
Overview of the Animation Industry in Luxembourg and Internationally: funding agencies, associations, festivals and conferences, production companies and animation studios
Self-Promotion Tools: CV/Resume, motivation letters, showreels and breakdown lists
Networking techniques
Assignment: create an 鈥渁pplication pack鈥 to apply for a job opening in a given animation studio听 -
Assessment
听
Assessment method:听
Exam
Assessment tasks:听
Take-home assignments
Attendance:
Mandatory, minimum 50% attendance. -
Note
听
Career Planning:
Levy, B. David. Your Career in Animation: how to Survive and Thrive. Allworth Press. 2006.
-
Details
- Course title: Project Management
- Number of ECTS: 2
- Course code: DESSINANIM-80
- Module(s): FINAL PROJECT B
- Language: EN
- Mandatory: Yes
-
Objectives
The objective of the course is to provide students with analysis and scheduling techniques to create and maintain a project plan for their final project.
The course is organized as a series of lectures, guided activities and student presentations.
-
Course learning outcomes
听
Principles and Tools for Project Management
1.Explain the structure and design an audiovisual project plan
2.Track the progress of an audiovisual project with a spreadsheet tool or similar tool
3.Identify schedules issues and make adjustments to the plan to deliver the project on time
4.Document and estimate quotas for different production tasks
5.Present work-in-progress stages and acquire feedback
6.Take the necessary actions to deliver an audiovisual project on time and according to a given specification -
Description
How to analyse and schedule tasks
How to prioritise tasks
How to report on the progress of a project
Troubleshooting schedule issues
Milestones and Deliverables
Work-in-progress reporting and feedback acquisition
-
Assessment
Assessment method:听
Continuous Assessment +exam
Attendance:
Mandatory, minimum 50% attendance.听
-
Note
This course is connected to the 鈥淒emoreel鈥 course
The following documents will be available on Moodle:
鈥淔颈苍补濒冲谤别辫辞谤迟冲迟别尘辫濒补迟别.诲辞肠虫鈥
鈥凄别尘辞谤别别濒冲诲别濒颈惫别谤测冲蹿辞谤尘补迟冲2023-24.诲辞肠虫
Consult with the instructor to receive a specific briefing for your exam re-sit.听
-
Details
- Course title: Thesis
- Number of ECTS: 4
- Course code: DESSINANIM-78
- Module(s): FINAL PROJECT B
- Language: EN
- Mandatory: Yes
-
Objectives
Academic essay based on student’s objective
-
Course learning outcomes
听
1. Select a relevant academic subject related to the student and the animation field
2. Research and cite sources in an essay in relation to the selected听 subject听
3. Read and interpret criticism and apply it within the academic argument
4. Present a coherent story about the subject
5. Present work-in-progress stages and acquire feedback
-
Assessment
Assessment method:听
Continuous end-of-course evaluationAssessment tasks:听
Presentation (Thesis Outline presentation)
Take-home assignment (Final Thesis document)
Assessment criteria:
Independence, InitiativeAre own solutions or solution strategies found? Are own decisions made? Is information acquired independently? Are own suggestions made for the approach? Does the student identify with the tasks? Can an interest in the work be detected?
Systematic approachAre methods applied systematically? Are priorities applied reasonably? Is there a focus on the essential? Are thoughts consistently followed and elaborated? Does a clear structure of the content of the report emerge? Is the task approached in a structured way (set goals, plan, do, check)?
DocumentationIs the outline logical and well-balanced? Is the development of thought clear and reasonably structured? Are the texts concise, precise, and comprehensible? Is there a short, to-the-point and comprehensible summary of the report that is limited to the essential? Is the comprehensibility supported by illustrative examples, figures, graphics and tables? Is the terminology technically correct? Is the written expression adequate/colloquial/artificial? Are sentence structure, orthography and punctuation correct? Are company specific terms and terms outside of the subject area explained?
Literature researchAre all relevant and current sources included in the literature used? How comprehensively was the literature researched? Are partial problems / aspects of the problem also probed by a deep literature search? Are all sources used in the text cited completely and correctly in the bibliography?
Use of literature
Were the citations quoted exhaustively discussed and critically thought through? How completely were the sources evaluated and processed? Were statements supported and further developed by literature cited?
Attendance: No classes -
Note
Students can contact the instructors to receive feedback and guidance via Moodle/Email.
Please refer to the 鈥淭hesis delivery instructions鈥 document that will be posted on Moodle for further requirements and instructions.
Students can contact course instructor to request a supervisor for their thesis.